There are an absurd number of great games that hit the Game Boy during its dominate run, so it was hard narrowing it down to just five of our personal favorites. That said, these games are mentioned because they stood the test of time and are still just as much fun to pickup and play as they were when they first arrived on the sc

Many free-to-play games have in-MOBA game walkthrough currency that can be purchased with real money, giving those who are willing to shell out actual money a reward. That’s all well and good, but many gamers feel it sets the stage for unbalanced play, as people willing to spend real cash may get better weapons or more play time to level

Tempo Storm will be facing Method, who struggled during the Mid-Season Brawl and Western Clash – Phase 1. However, they definitely have the ability to perform, as they placed 3rd at the this year’s EU Pro League. Things look favorable for Tempo Storm in the first round, but it’s not out of the realm of possibility for Method to show up and get the upper bracket

As games like League of Legends succeed, developers and distributors look towards their success and analyze how it can be applied to their products. H1Z1 attracted a lot of recent attention for going back on their initial statement that in-game payments could not be applied to ammo or guns by implementing airdrops, a system that would allow players to pay a fee and have a plane drop off supplies that may contain weapons and ammo. The developers say that the possible consequences of these drops—attracting zombie attention, possible raiding by other players,and the rare drop rate of weapons—even out the potential for unbalancing the game. But players weren’t satisfied, and many asked for refunds when the airdrops were announ

Rockstar Games’ Grand Theft Auto V isn’t lagging too far behind, with a respectable nine nominations in categories including Best Game, Best British Game, Best Performer (for Steven Ogg, who voiced Trevor) and Game Innovation. Released to both critical acclaim and the usual controversy, Grand Theft Auto V was the first game in the franchise to feature three protagonists, with the player able to move between each of them at almost any t

Despite having the hallmarks and aesthetic flourishes of a mobile game, Legend of Solgard feels strikingly more comprehensive than other titles that can fit into your pocket. After fighting the game’s first mini-boss, an ice creature that changes locations making him harder to hit, I was kind of amazed at the level of nuance present in the game’s design. At times Legend of Solgard feels more Mario + Rabbids: Kingdom Battle than Bejeweled; it feels like a mobile game that was designed with the dedication of a full-fledged console game. Regardless of the wide net the game casts, it’s clear that anyone who genuinely enjoys playing turn-based strategy games will enjoy something about Legend of Solga

This made for an extremely competitive awards season, as each gaming site elected its own Game of the Year , and last week saw The Last of Us dominating the D.I.C.E. Awards . Now the games of 2013 are set to go head-to-head once more in the British Academy Games Awards, which will take place in mid-Ma

Enter free-to-play games. Though free-to-play isn’t an entirely new business model—in fact, it originated in early MMOs often targeted towards children and casual gamers, such as Neopets and MapleStory —its implementation is spreading. Rather than asking for an expensive sum upfront, as the traditional sales model does, free-to-play games are free but include advertisements, microtransactions, or in-game purchases that expand the players’ experience, such as League of Legends ‘ additional champions or Hearthstone ‘s card pa

Other developers try downloadable content. To combat profit loss from piracy, developers continue to work on a game after its release and provide extra content to those who are willing to pay. You can pay $60 upfront for a game and continue to pay later if you want more. Unfortunately, this draws a fair amount of criticism, especially when games started coming out with day-one DLC—if the content was ready at the time of release, gamers asked, why not just include it in the game? Further, what was to stop developers from holding back content gamers wanted so they could ask for more money later on? Out of this has come a new trend of free-to-play games, which on the surface seems greats, but whose implementation is proving aggravating and even alienating for gamers and developers al

So what’s the future business model for games? It depends on the individual company and the product they’re producing. A single-player RPG seems like fixed price is the right model, but considering the popularity of online multiplayer, we’re seeing fewer and fewer of them. As time goes on, the purely single-player experience may fall by the wayside—already, we’re seeing more games implement multiplayer modes in previously single-player ga