The HGC Western Clash is a bracketed double-elimination tournament. This allows teams that lose in the first round a second chance; this also means that there are two brackets. When a team gets eliminated from the upper bracket, they are sent down to the lower bracket. If a team loses in the lower bracket, they are eliminated. However, the team that makes its way through the lower bracket will see themselves at the Grand Fi
Editor’s Note: To get our hands-on experience of Legend of Solgard , DualShockers’ staff was flown out to Sweden and put up at a hotel by King, the game’s publisher. You’ll read more about that trip in an upcoming arti
With yet another character with the ability to transport his teammates, you may start to see a pattern develop. While Tahm Kench’s ultimate ability works a lot like Ryze’s, except for a maximum of one other ally, it’s not his ultimate that puts him higher on this list. It’s mostly that he can ingest an ally and run around with them before spitting them back out. While this can be a very helpful mechanic to a team and many a champion’s life has been saved by it, it can also be a tool for great evil. Pro-tip, don’t be toxic to a Tahm on your team. They have too much power over you, should you tilt them. A Tahm Kench who has abandoned trying to win can actively decide how your game will play out as well. You shouldn’t rage against your own team anyway, but at the very least, keep the Kench ha
This is where the game’s RPG elements come in handy–throughout gameplay players will level-up Embla, making her more powerful. Leveling up Embla will increase her hit points, the strength of her spells, the amount of mana (used to cast spells) she earns, as well as her energy (more on this later). Additionally, leveling up Embla also unlocks new abilities, such as the ability to create a protective fence by lining up three creatures horizontally and the ability to withdraw a creature, allowing the creatures behind them to move
While Legend of Solgard ‘s genre-fusing gameplay will feel refreshing to capital G gamers, I can’t help but think that the more casual Candy Crush crowd will inevitably fall off the wagon. Despite Snowprint’s commendable effort to hold players’ hands during the first few stages of the campaign, the game inevitably introduces deeper mechanics and more complex strategic elements that may be off-putting to less-seasoned gamers. Throughout my time with Legend of Solgard , I often used my father’s fascination with Candy Crush and other similar mobile games as an impromptu litmus test. Every time the MOBA game Skins introduced one of its new mechanics, whether it be a character’s unique ability, mana, or Sun Gems, I kept asking myself, “would my dad continue to play th
M: That is super important too. I think that is something a lot of people struggle with. For myself, sometimes I may do things that I feel disheartened by. But when I am happier with something I do and I personally think it’s fine — even when others don’t — that is something I can totally agree w
Now, let’s not get carried away. Making money is a company’s goal, and there’s nothing wrong with that. The issue is, this benefits the company at the expense of the player. Consider this: what’s to stop Plants vs. Zombies 2 from perpetually releasing new plants while balancing the zombies and expansions in a way that necessitates their purchase, as they already have? This turns the game into an infinite cash-cow that will likely make more money than if they charged a $60 flat fee by grinding it out of players who want a full gaming experience.
This isn’t as much a critique of Legend of Solgard as it is the mid-core genre. Living in a time where smartphones outnumber the people who grew up playing video games, mid-core titles look to tighten the gap between those who play games and those who consider themselves gamers. And while that effort is valiant on its own merits, it seems odd that the entire mid-core brand is designed around making simple games more complicated, or rather, complicated games more simple. In a world filled with different consoles and gaming devices all offering their own distinct experiences, mid-core titles, on average, tend to blur the lines between mobile and console gaming in a way that often seems ham-fisted, or at the very least, not well thought
In “Legends of Yesterday”, written by Greg Berlanti, Andrew Kreisberg, and Aaron and Todd Helbing, a strange killer comes to Central City to hunt down Kendra Saunders (Ciara Renée), forcing Barry (Grant Gustin) to seek out Oliver Queen (Stephen Amell) and his Team Arrow for help. The emergence of a winged warrior who claims to have the answers only complicates things, setting up a villain the likes of which neither Barry nor Oliver has faced bef
On one hand, being able to explain the finicky mythology of Hawkgirl and Hawkman in a single scene is an impressive feat. And thanks to Hentschel’s matter-of-fact delivery, viewers will either be on board with the story of reincarnation and endless battle or not. But the consequences of leveraging so much of the episode’s story on new characters is apparent once the credits roll: the presence of Green Arrow is almost an afterthought. There’s a cocktail party scene and some exposition offered by Ra’s al Ghul, but with the crossover setting up such monumental action and mythology, its own importance pales in compari