The highly-anticipated Battlefield 6 _ has been confirmed to be coming to the next generation of consoles when it launches next year, and more details are on their way shortly. _Battlefield, from developer DICE and publisher EA, is a long-running first-person shooter series that focuses on large-scale battles, combining infantry with vehicular combat. After announcing last month that support for the latest game in the franchise, Battlefield 5 , would be ending , EA confirmed that its sequel would release next year , echoing their earlier claims that a new Battlefield wouldn’t be releasing until 2021 . A few days later, it was clarified that the new game would be coming to next-gen consoles, the PlayStation 5 and the Xbox Serie

Simply put, previous Battlefield games have seen success in a modern setting before so it makes sense to return there. Some of the most popular games in the franchise like Bad Company 1/2 and Battlefield 3/4 each saw great commercial and critical success depicting modern warfare. Battlefield is in a peculiar position it’s honestly never really been in before, where the series got its start simulating battles of WWII but has now seen one of its worst-performing games based in WWII . Jumping back to a modern time period, as ironic as it may be, could be exactly what the franchise needs for a comeb

There are some key aspects throughout Battlefield ‘s history that have contributed to the franchise becoming a bit mediocre. Defining features like destruction are no longer emphasized in a functional manner, while single-player is consistently forced into the experience, despite often being an afterthought for players who love Battlefield 2042 maps guide|https://battlefield2042pedia.com/ ‘s signature multiplayer. Battlefield is having an identity crisis, one that’s not easily solved. Battlefield needs to hone in on what made the series so special in the first place and emphasize t

Battlefield is often a much more team-focused game, especially with its classes and specialists designed to fulfill a specific role in battle. Leveraging that with weapon customization adds some flexibility, but doesn’t compromise the series’ desire to make every player’s role feel just as important as everyone else’s. These classes encourage proper team composition and influences the way people play Battlefield , allowing them to clearly determine what their role is in the grand scheme of a Conquest or Rush match. But with a Gunsmith-like system, classes would feel less linear and give players options where previous games could not. Support members don’t necessarily need to carry a big machine gun, or engineers don’t need to be limited by close-range weap

“Functionally” is the key word there, as later games featured destruction as more of a gimmick rather than a pivotal game mechanic. Battlefield 4 harkened back to this idea with its “Levolution Events” during certain Operations, but they were highly scripted and not as dynamic like the Bad Company games. The beauty of Battlefield: Bad Company __ and Bad Company 2 ‘s destruction wasn’t in the mechanic itself, but how each map was designed with destructibility in mind. Strategy for rushing M-COM stations in Bad Company 2 could change depending whether it was worth it to plant a bomb, or if it was more feasible just to take the entire building down. Bad Company 2 excelled at balancing environment design with destruction mechanics very well, a concept that’s been lost on recent Battlefield ga

Battlefield 5 was a disappointment for many fans of the beloved series, and it seems DICE is attempting to improve for its next installment by cutting its losses on the series’ lukewarm return to the European front. Battlefield 5 players will be justifiably frustrated that the game never really got off the ground, and hopefully DICE and EA will have learned their lessons from their first attempt to bring a live service model to the series. In any case, owners of the upcoming consoles will have a marquee title to look forward to when **Battlefield 6 ** releases next y

Class customization in Call of Duty was relatively simplistic when it was first introduced in Call of Duty 4: Modern Warfare . Where Battlefield used classes as a form of strategic team composition, Call of Dut y ‘s Create-A-Class system focused more on player preference than anything else. Battlefield would eventually implement some broader aspects of weapon/equipment customization as a result, but never compromised on its commitment to team strategy. Then, Gunsmith in Modern Warfare brought weapon customization to a new le

Henderson wouldn’t say if this means DICE will be bringing 64-vs-64 modes to Battlefield 6 as well, but did suggest that EA and DICE are considering putting that increased player count to use in some sort of battle royale, citing “increased interest” from the two due to the success of Call of Duty: Warzo

Rival franchise Call of Duty also did something similar, and has seen phenomenal success with its Modern Warfare reboot. It’s not a one-to-one comparison by any means, but it should at least be encouraging for the Battlefield series. The Call of Duty series also put out a WWII shooter in 2017 that, while not exactly as unpopular as Battlefield 5 has become for fans, also had a particularly middling release even for a Call of Duty title. There were a few problems with microtransactions (a prevalent issue back in 2017 for several games) , the weapon and perk variety in multiplayer, and story gripes as well. Then Call of Duty went back to basics with Modern Warfare , and so far has seen great success, not even counting Warzo