Anyone who has watched the Dune movies is likely aware of Arrakis’ depiction: endless sands, few civilizations, and lots of ways to die. It is a standard depiction of sand through and through, but Dune: Awakening adds some variety thanks to the books. The sand’s color changes depending on the minerals in the region, while things like Drum Sand (noise-emitting sand) and quicksand are also prevalent throughout the space. It’s all sand at the end of the day, but it features more variety and more hazards than the recently-released movies. Of course, the greatest wildlife threat in Dune is the sandwo

The thing is, Dune: Awakening ‘s multiplayer survival genre focus is going to be divisive. It makes sense, given the harsh environment of the iconic planet Arrakis, but there’s so much to balance here to keep everyone happy. Given the recent delay , it seems like developer Funcom agr

It is “one of the challenges with regular sandbox survival games,” Whelan said. “You know, you rub sticks together to make fire. You cut down a tree for a stack of logs. It’s a very organic, understandable, relatable thing. In this universe, we just don’t have that. And we’re not underestimating the intelligence of our players. They can figure this stuff out. They know that there are technologies that are available to th

Funcom should lean more into the setting of dune awakening guide , full stop. When the game is flavorful, Awakening is at its absolute best, and it goes without saying that **Dune: Awakening ** is a massively ambitious game. How Funcom intends to support it long term, and how effectively it will manage its playerbase and emergent story, is yet to be seen. As of right now, with some tweaks pre-launch, Awakening could be a standout diamond in the rough for Dune f

Whether it be the scorching desert or the few underground laboratories I stumbled upon, Dune Awakening is visually stunning. Funcom told me it is planning to “elevate the game above the jank of most survival games,” and for the most part that intention is obvious when you play. The lighting in the desert, particularly at night, is gorgeous, while the inhabited areas are far more detailed than you might expect from the ge

It’s exciting to hear that Funcom already has ideas for the future of Dune: Awakening. Working with such an established IP is exciting and limited, but Dune has plenty of variety to keep players coming back for ye

Finding the perfect spot to call home isn’t easy, especially in a desert full of Godzilla-sized worms, but if you take some time to explore, you realize that there are some great advantages to planning ahead for your first base construct

Then, as you progress, things start to “elevate more into a story and become connected to the wider story and the wider story arcs. Players will develop their own storylines that will integrate and form larger clans, larger groupings, and drive things in the deep desert gameplay, where you want them to sort of create their own storylines, but there still is that big overlap in story that players will interact wi

Funcom has chosen to forgo a traditional hunger meter, you must think about your thirst at all times instead. Being in the sun dehydrates you faster than standing in the shade, and water supplies are finite. You can consume particular flowers to fill the first bar of your hydration meter, or extract and drink the water of enemies you’ve defeated once you’ve built the means to do

In the first five hours or so, a lot of the game is on rails, teaching you all of its facets and forcing you to put all of your knowledge together to stay alive. You’ll need to salvage scraps of metal and other reagents, research blueprints, and build them yourself . It’s a multistep process that can be tedious, especially for some of the more demanding crafting requireme

From prime-base building locations to sandworm survival strategies, there are a lot of things that Dune: Awakening doesn’t tell you upfront. After finding myself unprepared, dehydrated, and stuck in the middle of a sandstorm, I realised that Funcom has given gamers something extremely precious— a survival game that doesn’t hold your h

Sandworms are unkillable goliaths that will pop out of the sand and swallow you whole. As you pass over large open sections of the desert, you’ll notice a sand vibration meter that will show you how much noise you’re creating. If you stay out in the open long enough, a sandworm will charge you, and dying to one means losing every item you’re carry

“How do we take something that’s 40,000, 50,000, 100,000, years into the future, a feudalistic system, and make it feel ancient and modern at the same time? I think it’s a great challenge, a great opportunity to do that. Thinking about what spaceship design looked like for these people. It can’t be Star Wars, it can’t be cliched sci-fi. It has to be unique. It has to be different. And there are no aliens. They’re all humans, but they’ve just been separated by time and space, and they develop very separate approaches to thin