Respawn has done an excellent job of listening to player feedback, and while I don’t know that the changes to SBMM will be instant, I have no doubt that the team there is listening to feedback. Algorithms are extremely tough to master, especially when it comes to a software product that’s still relatively new, like Apex Legends . If I’ve had Instagram for seven years and still can’t get it to stop showing me pictures of my friends’ babies, then suffice it to say players may have to be patient while Respawn masters its SBMM mathemat
Revenant’s crouching ability allows the assassin to maintain his normal walk speed even when crouching. This may sound like an insignificant skill but it allows for some powerful in-game application. Revenant’s rapid crouch speed allows him to cover a large amount of distance silently. Crouch walking in this game prevents an enemy player from hearing your footsteps and is essential for stealth-oriented success. This makes Revenant’s archetype as an assassin-style character incredibly easy to incorporate in his gamep
This also makes Revenant an excellent mid to long-range fighting character. As his small crouching character model coupled with its incredible speed in this crouching state, a difficult target to hit. It’s quick poking in and out of cover in a crouching state will make the legend a difficult character to overcome in the right ha
I have a lot of respect for Ninja. The man, alongside his wife, Jessica, built an a multinational empire by playing video games. I, on the other hand, spend most of my days in my pajamas, tweeting jokes and Photoshopping bad Apex Legends me
It’s reasonable to imagine those 10 players spend much more time playing Apex Legends than others. To give you an idea of how this might shape out, it’s worth noting that out of my 100 Xbox friends who play Apex Legends DLC Legends the most, one has played more than 3,050 hours. He’s the game’s overall 20th ranked player based on player level ( as calculated prior to the changes made in the game’s most recent update ), according to TRN’s Apex Legends Tracker . The friend with the second-most time in the game is also a strong player but has logged only 1700 ho
To think about it another way, the average household income sinks significantly if you take out a handful of billionaires that skew the data set. Using made-up numbers again, assume that if you include them, an “average” income across a given country is $500,000 dollars. But the vast majority of people make much less than that. Take the billionaires out, and the average income starts to look more like $50,
Some have suggested that instead of matchmaking based on skill, lower-skilled players should grind harder and play better in order to compete with top players. First of all, not everyone has 3,000 hours a year to put into a video game. But more importantly, I’m not really sure how a person can improve when they’re getting clobbered every game. After a certain point, it probably wouldn’t matter anyway because the player would eventually find a different game that’s more fun for t
Based on my Xbox data, it appears the top one percent of players still put in almost double the time of even those in the 98th percentile. Theoretically, the 98th percentile has spent half as much time in the game and would therefore still not be quite as good as the top one perc
This section is dedicated to in-game tactics to improve gameplay. He covers aim optimization and movement strategies, as well as more basic concepts like high-ground advantages and peeking tactics. Clearly, every one of my random squad mates read this chapter, as they love to drop in the elevated platforms at Train Yard and do nothing but peek until someone one-shot knocks them with a Longbow from across the
The majority of people complaining about SBMM seem to be in the top echelon of players. Their complaints are valid. But it’s important to look at this as a mathematical challenge. The reality is that without SBMM, even middle-of-the-road casual players have an extremely high chance of being consistently matched with top players against whom they don’t stand a cha
This is a tough problem, and unfortunately, I’m not paid enough to solve it. But I would recommend that the game consistently adjust and re-roll lobbies based on performance in the previous games played in their recent histories. So, if a strong player plays two or three games in a row alongside other players at their skill levels, they default to easier lobbies for a while regardless of their own skill levels. Us potatoes will be fine with this as long as there are occasionally some lobbies where it’s possible for us to win as well. Regardless of how it’s implemented, if SBMM is in the game, it should still always feel as though a player is facing off against random lobbies in public ga
Truly random matchmaking allows so-called “pub stompers” to cannibalize less-skilled players. And, as annoying as it is for top players to constantly have to square off against other sweaty players when they’re just trying to have fun with friends, it’s also demoralizing for lower-skilled players to have to face off against pros and keep getting beaten over and over ag