With Sanhok’s smaller scale, matches are expected to be quicker and a dynamic weather system promises to cause trouble as PUBG whittles its 100 players down to one lucky winner. Sanhok has already been live on the test servers through four testing periods, but the time has come for its general release as developers promise yet more changes to what the test gamers have already s
The Korean company behind PlayerUnknown’s Battlegrounds is taking Fortnite _ developer Epic Games to court. The Bluehole subsidiary PUBG filed a lawsuit in January claiming that Epic’s free-to-play battle royale title is infringing on its copyright. While the _Fortnite developer is based in America, their Seoul-based Epic Games Korea branch has been named in the injunct
According to the math, in order to reach the highest rewards available to those without the Premium Pass, players have to invest as much as 2-8 hours in PUBG every single day between launch and the Pass’ end. That means that by the time people are reading this article, one day will have passed and everyone who didn’t complete their challenges won’t be able to reach level 20 without paying the $9.99 price
Taking all of this into account, it will be interesting to see if Bluehole Studio will be able to successfully implement a permanent Event Pass for PlayerUnknown’s Battlegrounds thanks to the data and feedback it received during its initial limited-time launch. If it does get incorporated correctly down the line, the feature could give PUBG a better shot at expanding its current 400 million-plus player ba
There are a few key factors that have contributed to the loss of all those players. A big one is that PUBG ‘s key competitor, Fortnite , is a free-to-play game. Therefore, if more casual gamers are trying to get into the Battle Royale scene with friends, it’s a much easier to start playing Fortnite than it is to play **PUBG ** , and it helps that Fortnite is practically on every major platform out there. Players have also lost trust in Bluehole over loot box concerns, as they sell keys to unlock the loot boxes for real money (which can then be sold on the Steam market afterwards). Add to the fact that quality improvements have been slow in development, whereas Fortnite gets special events and sizable overhauls practically every w
Just logging in to PlayerUnknown’s Battlegrounds every day isn’t a simple thing to do for a lot of people. And according to the early discussion, it takes anywhere between 2-8 hours of playing just to earn all of that day’s experience. It’s rather audacious ask of PUBG missions C
Rigney acknowledges that the Erangel map, PUBG ‘s first map, is a combination of store-bought assets and in-house content. He then said that the Miramar desert map was also built with a combination of in-house content and store-bought assets, though it used less pre-made assets than Erangel. “As our in-house art teams built Miramar, they began to rely less on store-bought assets, although they continued to use them strategically, because it just doesn’t make sense to build everything in the game world yourse
Despite these worrying numbers, PUBG is still an incredibly popular game. In fact, it’s still the most played game on Steam by far, and its concurrent numbers beat out all other titles on Valve’s gaming platform. While stressing that PUBG is far from dead, Bluehole has to be worried about losing such a drastic amount of players in a short amount of time. Losing 50% of active players is a huge deal, even if there’s still millions of people playing the game every
This lawsuit will likely have some important ramifications in the gaming scene beyond Korea. It will be interesting to see how the Korean court differentiates a game being clearly inspired by another and one that infringes upon copyright. Until then, both games will continue to be money-making machines for their respective compan
It’s quite likely that these promotional tactics are one of the issues that Bluehole has against Fortnite as several other battle royale games in the vein of PlayerUnknown’s Battleground have been released without any legal ramifications. Considering how ownership over a genre is such a murky idea, and the fact that PUBG , while innovating and popularizing the battle royale sub-genre, is not the first game with such a survival mode, it’s likely that the lawsuit will be settled over the small details. Bluehole has also complained about user interface similarities and that their weapons were cop
It’s been a slow, but steady, decline for PlayerUnknown’s Battlegrounds ‘ player count this year. By the end of February it had lowered to around 2.8 million, according to Steam Charts . In April, it finally sunk below the two million player mark, and it hasn’t managed to rebound aside from one good weekend in early May. Now, it’s finally below 1.5 million, and the trend continues downw
Both Bluehole and Epic Games had worked together in the past, but that relationship was damaged once the latter launched Fortnite ‘s battle royale mode back in September of last year. Shortly after the mode launched, Bluehole Vice President Chang Han Kim released a statement saying that the company was ” concerned that Fortnite may be replicating the experience for which PUBG is known .” In the months since release, Epic Games’ third-person shooter has surpassed PUBG in both player count and revenue, which has presumedly hurt relationships between the two companies further. Additionally, Epic Games has teamed up with Neowiz Games, not Bluehole, to bring Fortnite to the Korea market in the second quarter of 2