Harmonix have revolutionized the world of music video games with groundbreaking titles such as Guitar Hero and Rock Band , bringing virtual rock to your living room. This year, the world’s premier music video game company is set to rock the world again with Rock Band 3 and Dance Central , bringing gamers ever closer to the real thing. Join the Harmonix team for a fast-paced panel discussion, insane performances, and some fun surpri

Be among the first in the world to see the video game debut from Curt Schilling’s 38 Studios. Hear from the visionaries who have teamed up to create this highly anticipated RPG and the rich world it is set in, including 38 Studios’ executive art director Todd McFarlane ( Spawn , Spider-Man ), executive creator of worlds R. A. Salvatore ( Forgotten Realms ), lead designer Ken Rolston ( Elder Scrolls IV: Oblivion ), and founder and chairman Curt Schilling. Learn all about this ambitious new project as 38 Studios unveils the name of the game along with the world premiere of the game’s first trailer directed by McFarlane. Attendees will also receive a limited-edition pos

Another cool feature is that of photograph locations throughout the map that when touched display a viewpoint from the original Xbox game. This is quite nifty as it allows you to match up with your television and see exactly what has been improved for the Anniversary edition. It’s also said that backgrounds for key players have been written and are viewable upon meeting them, but I was unable to find how to access these. A title update will be supposedly be released on launch day, so perhaps they will become easier to find then. The only real negative of the experience is that it doesn’t show the NPCs that can be interacted with on the map. Unfortunately, this makes it so you can’t rely solely on your tablet/smartphone, which is a bit of a bummer.

In fact, it’s such a classic that describing such a widely-known story seems irrelevant until you realize that there are prospective gamers who weren’t even out of diapers when the game was originally released, so here goes: Fable sees you take the role of “The Hero of Oakvale” who begins his quest as an unassuming boy until his village is brought to ruins by invading barbarians. The hero survives and is rescued by an even older hero named Maze. Maze sees great potential in the boy and takes him under his wing at the Heroes’ Guild. The hero grows up here, honing his skills and training for the perils that lie ahead. When he’s finally old enough, he sets off on his quest and can choose to either be the savior of Albion or its reckoner. This is of course the major gimmick of Fable, a game that allows you to choose the path of your character throughout their entire life. It was a concept that was ahead of its time in 2004 and remains interesting even after ten years and countless imitators. Of course, it’s major flaw is still the missed potential that was put in the spotlight thanks to the endless hyperbole from Peter Molynex.

There have already been two movies based on the Silent Hill games – one of them pretty good, the other pretty terrible. These games were based on the first Silent Hill game and Silent Hill 3 , which deal with the town’s strange cult and the little girl who becomes a vessel for their god. Silent Hill 2 , however, is about a man called James Sunderland who comes to Silent Hill after his wife sends a letter inviting him to the town. He finds this pretty disturbing, since his wife has been dead for three years. It’s a great set-up for a game full of mystery, psychological horror and creepy monsters – all of which could transfer very well to the big scr

Regardless of how the story and setting would go, I think Jack of Blades would be able to harness some form of evil powers to return once again and cause havoc in the world. Whether the player takes on the role of a new hero or even having some ties to the hero from the first game could obviously result in good old Jacko wanting to seek revenge before looking to unleash h

Warren Spector (creative director, Junction Point — Disney Interactive Studios) and Peter David (award-winning comics writer and author of upcoming Disney Epic Mickey comics) share their insights about bringing the world and characters of the Disney Epic Mickey video game to life in two media — video Adventure games DLC and comic books. Warren and Peter explore “Wasteland,” a world of forgotten, retired and rejected creative efforts from the Disney archives, and discuss the joy and challenges associated with writing for Mickey Mouse and his “brother,” Walt Disney’s first cartoon star, Oswald the Lucky Rabbit. The panel includes discussion, gameplay demo featuring never-before-seen areas, concept art, previews of comic pages and

Fable III was another big moment for Molyneux. The game introduced more management features in ruling the kingdom, but was panned for many of the same simplification qualms that plagued the first Fable . It certainly wasn’t poorly received, but it showed that many of these ideas that Molyneux pitches are ones that are much less practical and efficient within the current state of the medium. If the first part of the Molyneux Paradigm is hyping up a game to ridiculous levels, then the second part is to show unequivocal disdain for the game a ways after release. Fable III has been labeled by Molyneux as a “train wreck,” when, all things considered, it really wasn’t. It had flaws, but the things that worked actually worked rather well. This same attitude was also delivered from Molyneux with Fable II . During the lead-up to Fable III , Fable II was considered “rubbish.” Everything in the game, from the story to the controls to the aesthetic design, was bashed to no end by Molyneux himself. To make this concept even more surreal, Molyneux has even been severely self-critical to his game Populous , one of the keystones of the god game genre.